![]() Kotaku has a great comparison of what has changed over the years, if you don’t mind seeing some spoilers. ![]() Not only was the flow of events better in the demo, but entire parts are missing or done in far less emotional scenes that take away from helping the characters feel more alive. Nowhere near as criminal as Gearbox’s E3 preview of Aliens: Colonial Marines or most of the bullshit that comes out of Peter Molyneux’s mouth, Infinite can sadly still be grouped into the same category of games that use smoke and mirrors to trick consumers into thinking what they’re going to buy is better than the actual product.Īs a result of all the false promises that Levine and his team couldn’t deliver on, BioShock Infinite doesn’t seem to be able to live up to its full five-star potential that was teased in the hands-off demo that gave us and everyone else attending E3 goosebumps. Even with the amazing new skyhook feature that allows you to instantly leap onto rails above the city and ride them around levels, the gameplay might still start to become somewhat dull after a while if you already have shooter fatigue.īut the combat isn’t the most disappointing feature of Infinite… The biggest letdown is how different the final product ending up being from the stunning 15-minute trailer we were shown two years ago at E3. Big Daddies have been replaced by Handymen and a giant mechanical bird, which at first seems like a great idea, until you finish the game and come to realize that there are only a couple Handymen encounters and no real interactions with the Songbird outside of cutscenes and scripted events. Now with so many other great games being released since then and taking ideas from Irrational, the shootouts with foes just don’t seem all that special even with the controls being spot-on.Įnemies are no longer as creepy as the Splicers from the original, and it becomes overly repetitive gunning down generic enemies who themselves don’t even use the same vigors (the equivalent of plasmids and tonics) back against you. Six years ago at the start of this console generation, the basic shooter mechanics mixed with RPG-like plasmid powers in the original BioShock were brilliant. One of the biggest problems with Infinite is that the shooter mechanics are beginning to feel dated and hold the game back. With such a well-crafted story, unfortunately the rest of the gameplay doesn’t hold up as well. As usual, I won’t give away any spoilers, but I will say that it’s arguably even better than the original BioShock‘s twist, and creators of other masterpieces like Christopher Nolan would be proud to have work such as Inception used as inspiration. As the story goes on, it gets better and better as each of the character’s stories begin to unravel, leading to the game’s big mind-blowing ending. Once finding Elizabeth, you’ll learn that she has mysterious powers that allow her to manipulate space, time, and life itself. As DeWitt, players must infiltrate Columbia and rescue a woman by the name of Elizabeth, who has been held captive by the leader of the city for years. In addition to a different location, Infinite takes place in the year 1912, fifty years before the events of the first two games. ![]() Like Rapture, Columbia is a beautiful dystopia that pushes the limits of the Unreal Engine 3, but instead of arriving late to the rebellion and wondering what has happened, Infinite‘s story takes place during the political uprising as Columbia begins to fall, putting main character Booker DeWitt right in the middle of all the chaotic action. Although there are a lot of big changes in Infinite, the core concepts of the BioShock series are still present from beginning to end. Unlike the last two BioShock games set in Rapture under the sea, Infinite takes place in Columbia, a massive Rapture-like floating city that is held up by blimps and balloons (and other fictional quantum physics). The first look at gameplay blew everyone away a couple years ago, but when the game was mysteriously absent from E3 the following year in 2012 after winning so many awards in 2011, we began to worry a little… Why would the previous year’s Game of the Show not even show up? Had Irrational already shown off the best the game had to offer? Were there problems in the development that caused the game to be delayed? Or did the studio simply just not want to give any more of the story away? Ken Levine and the developers at Irrational Games, the team behind the original BioShock, are back in the driver’s seat and have taken the series to new heights… literally. With the first BioShock setting a tone unlike anything before it, it’s easy to understand how BioShock Infinite has become one of the most anticipated games of this console generation.
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